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Jak and daxter ps2 rom not working
Jak and daxter ps2 rom not working







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  2. JAK AND DAXTER PS2 ROM NOT WORKING OFFLINE
  3. JAK AND DAXTER PS2 ROM NOT WORKING SERIES

It was really, really crazy and basically took us about 20 months just on the engineering side before the engine was able to produce the kind of levels we wanted.Ĭan you tell me more about the mooted third character and why it was axed?Īndy Gavin: There never were any serious plans for a third character.

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In addition, to realise the ambitious graphical goals, we invented a roster of brand new technologies: several different level of detail systems, perhaps 10 rendering engines, seamless loading from DVD, advanced runtime physics and joint animation systems to rival the offline tools. On top of that, I made the audacious choice to write the entire game in a programming language of my own design called GOAL, creating a brand new compiler and debugger from scratch. First of all, the PS2 was difficult to program, particularly in those early days when no workable examples or libraries existed.

jak and daxter ps2 rom not working

What were the biggest challenges in realising your original vision?Īndy Gavin: Like every first-on-a-system Naughty Dog game, Jak had a rocky development. We threw these on a giant table and picked elements we liked as a group. We asked every Naughty Dog artist to spend a couple of days sketching concepts for the look of the game. You can see the result in Jak, who is a hybrid of Western cartoons and Eastern manga.

jak and daxter ps2 rom not working jak and daxter ps2 rom not working

So for Jak & Daxter we set out to create a character and environment that merged elements from worldwide cultures.

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Clearly, on the PS2, full 3D could be great.ĭid you draw inspiration from anywhere in particular for the game’s look and feel?Īndy Gavin: With Crash we enjoyed enormous worldwide success in no small part due to our collaboration with Sony’s worldwide producers. By the time we began Jak & Daxter in January 1999 newer games like Banjo-Kajooie vastly improved the playability. So we locked down the viewpoint to improve graphics and focus on traditional Donkey Kong Country-style gameplay.īut with Mario 64, Miyamoto showed that free roaming was possible, albeit on the N64 and with no small dose of camera frustration. Plus, the AI challenge of creating a camera that didn’t leave players feeling queasy was extremely daunting. The machine lacked any hardware sorting or clipping, and had a relatively low polygon count. As to gameplay genre: on the PS One, good-looking, free roaming 3D seemed impossible. The formulation of new game ideas involves two aspects: genre and style. And while this didn’t quite come to be, it was certainly our goal. What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?Īndy Gavin: Of course we wanted the franchise to be as big – or bigger – than Crash. Manage your expectations – these people aren’t always easy to track down – but we’ll do our best.Īnyway, without further ado, over to Andy…

JAK AND DAXTER PS2 ROM NOT WORKING SERIES

We’ve got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter. Every fortnight (well, that’s the plan at least), we’ll be talking to the creative force behind a vintage PS One or PlayStation 2 title. Today, I’m happy to unveil the first of them: Behind The Classics. When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.









Jak and daxter ps2 rom not working